Post by ☠✞LaParisa™☠✞ on Jan 4, 2015 5:37:29 GMT
The following rules are to be implemented starting January 4th, 2015. These rules apply to all families that are under the following type that Atlanta Georgia Roleplay offer:
1. Drug/Weapon Cartel
2. Mafia Syndicate
3. Street Gang Affiliations
Please play close attention to these rules. Disobeying these rules could result in a striking of your family. If your family obtain three strikes, it will result in a immediate deletion with no refunds award to the family creation. Please, make sure to abide by these family rules.
Drug/Weapon Cartel
Drug/Weapon Cartel are families who specifically specialize in the trading of drugs and arms dealing across the state. These families are most likely to be the most dangerous families and most wealthy families throughout Atlanta Georgia. This family is most likely to be hanging in their headquarters or driving vehicles to get contacts and/or connections to obtain their money.
The following rules and regulations are required to be read by the creation of the leader upon creating a Drug/Weapon Cartel. Additions and deductions will be listed.
The following listed below are what are approved for Drug/Weapon Cartel families:
- Are allowed to have Military Weaponry (To an extent)
- Are allowed to have an infinite amount of illegal businesses.
- Are allowed to use Military Weaponry outside/inside of turf/points during certain events.
- Are allowed to take over turfs from RIVIAL families. (Other cartel families. If a beef is started between other families, approved)
The following listed below are what are not approved for Drug/Weapon Cartel families:
- Are not allowed to sell weaponry or drugs to other rival families (Other Drug/Weapon Cartel families)
- Are not allowed to own individual illegal businesses (Must be owned as a family)
- Are not allowed to interfere with other families rivalries. (Unless an alliance is established between one of individual families)
- Are not allowed to scam on an established deal between individual players (Unless have over 100+ hours or it's RP'ed to the fullest)
- Are not allowed to sell Military Weaponry to Street Gang Affiliations families.
- Must RP in points and turfs when taking over (Due to points rewarding drugs/weaponry)
Mafia Syndicate
Mafia Syndicate are families who are mostly made of spreading their name throughout the city and taking over property and businesses to expand their business over the horizon. These families are known for their ruthless aggression and force of strong words and brute force when taking over certain businesses and areas. They are mostly caught hanging at their compound or at their businesses that is under their protection. They run protection rackets, gambling rings, strip clubs, extortion, and more. They are the most organized crime in Atlanta.
The following listed below are what are approved for Mafia Syndicate families:
- Are allowed to use Military Weaponry (To an extent)
- Are allowed to use Military Weaponry inside/outside turf and points during certain events
- Are allowed to own a infinite amount of illegal businesses.
- Are allowed to take over turfs/points from any family deemed as an enemy from the family.
- Are allowed to extort families and businesses.
- Are allowed to extort individual players businesses. (FOR FAMILY PURPOSES ONLY)
The following listed below are what are not approved for Mafia Syndicate families:
- Are not allowed to extort individual player businesses for personal gain (Must be for family purposes only)
- Are not allowed to own more than 3 turfs (Since they specialize in extortion, drug racketeering, gambling)
- Are not allowed to interfere with other families rivalries. (Unless an alliance is established between one of individual families)
- Are not allowed to have turfs in street gang areas (Ex: Idlewood, Ganton, Temple, Playa Del Seville)
- Are now allowed to sell Military Weaponry to Street Gang Affiliations.
- Must RP in points/turfs when taking over (Due to points rewarding drugs/weaponry)
Street Gang Affiliations
Street Gang Affiliations are gangs who spread their name throughout the city to make a name for themselves. They mostly fight for just territory in different neighborhoods in order to up their strength in numbers. Street Gang Affiliations do not really side with anyone unless to gang respect from their homies and other OG's around the hood. You'd mostly catch them hanging on their blocks of their hood, sipping on 40's, wearing their gang colors, smoking blunts, selling drugs, and holding on to their weaponry screaming fuck the police. Street Gang Affiliations mostly care about only respect around the city in terrorites.
The following listed below are what are approved for Street Gang Affiliations families:
- Are allowed to use Street Gang Weapons only.
- Are allowed to use Desert Eagle
- Are allowed to own up to unlimited amount of turfs.
- Are allowed to own up to unlimited amount of points.
- Are allowed to own up to 2 illegal business. (For family use only)
- Are allowed to sell weaponry to the general public (those who aren't in families)
- Are allowed to sell drugs to the general public (those who aren't in families)
- Are allowed to use non-rp actions in points.
- Are allowed to KOS is rival family members are in their turf (that goes for turfs taking over by family too)
The following listed below are what are not approved for Street Gang Affiliations families:
- Are not allowed to use Military Weaponry under any circumstances.
- Are not allowed to sell Military Weaponry under any circumstances.
- Are not allowed to have unrp HQ's (Ex: HQ's in Vinewood, Richmen, Mullahand)
- Must have a HQ in a territory (It's more RP)
- Must RP every action when taking over a turf.
- Must take cover when in shootouts.
Now that we've went over the family types and permissions, let's go over the family weaponry. Some people don't really know the difference between MW and SGW. So, I'll provide you a list of weaponry that will help you better your chances of keep your family longer.
Military Weaponry (MW)
- Knife
- Desert Eagle
- Silenced Pistol
- Combat Shotgun (Spas12)
- SMG (Sub Machine Gun)
- M4 Combine Rifle (M4)
- Sniper Rifle
Street Gang Weaponry (SGW)
- Baseball Bat
- Nine Millimeter Pistol/Colt 45 (9MM)
- Pump Shotgun (Shotgun)
- Micro SMG (Uzi)
- Tec 9 (Uzi)
- AK47
- Country Rifle
These are the following rules as well as information when for having a family here in Atlanta Georgia Roleplay. Please, be sure to read this carefully before applying for a family. Please also note that if you have insufficient funds when applying for a family, you will be only giving $200,000 for your HQ, 3 vehicles that aren't over the limit of costing limit of $100,000. This is part of our "beginners setup" that comes from the server itself. Thank you for taking the time to read this and have a nice stay in AGRP.
- Atlanta Georgia Roleplay Staff
1. Drug/Weapon Cartel
2. Mafia Syndicate
3. Street Gang Affiliations
Please play close attention to these rules. Disobeying these rules could result in a striking of your family. If your family obtain three strikes, it will result in a immediate deletion with no refunds award to the family creation. Please, make sure to abide by these family rules.
Drug/Weapon Cartel
Drug/Weapon Cartel are families who specifically specialize in the trading of drugs and arms dealing across the state. These families are most likely to be the most dangerous families and most wealthy families throughout Atlanta Georgia. This family is most likely to be hanging in their headquarters or driving vehicles to get contacts and/or connections to obtain their money.
The following rules and regulations are required to be read by the creation of the leader upon creating a Drug/Weapon Cartel. Additions and deductions will be listed.
The following listed below are what are approved for Drug/Weapon Cartel families:
- Are allowed to have Military Weaponry (To an extent)
- Are allowed to have an infinite amount of illegal businesses.
- Are allowed to use Military Weaponry outside/inside of turf/points during certain events.
- Are allowed to take over turfs from RIVIAL families. (Other cartel families. If a beef is started between other families, approved)
The following listed below are what are not approved for Drug/Weapon Cartel families:
- Are not allowed to sell weaponry or drugs to other rival families (Other Drug/Weapon Cartel families)
- Are not allowed to own individual illegal businesses (Must be owned as a family)
- Are not allowed to interfere with other families rivalries. (Unless an alliance is established between one of individual families)
- Are not allowed to scam on an established deal between individual players (Unless have over 100+ hours or it's RP'ed to the fullest)
- Are not allowed to sell Military Weaponry to Street Gang Affiliations families.
- Must RP in points and turfs when taking over (Due to points rewarding drugs/weaponry)
Mafia Syndicate
Mafia Syndicate are families who are mostly made of spreading their name throughout the city and taking over property and businesses to expand their business over the horizon. These families are known for their ruthless aggression and force of strong words and brute force when taking over certain businesses and areas. They are mostly caught hanging at their compound or at their businesses that is under their protection. They run protection rackets, gambling rings, strip clubs, extortion, and more. They are the most organized crime in Atlanta.
The following listed below are what are approved for Mafia Syndicate families:
- Are allowed to use Military Weaponry (To an extent)
- Are allowed to use Military Weaponry inside/outside turf and points during certain events
- Are allowed to own a infinite amount of illegal businesses.
- Are allowed to take over turfs/points from any family deemed as an enemy from the family.
- Are allowed to extort families and businesses.
- Are allowed to extort individual players businesses. (FOR FAMILY PURPOSES ONLY)
The following listed below are what are not approved for Mafia Syndicate families:
- Are not allowed to extort individual player businesses for personal gain (Must be for family purposes only)
- Are not allowed to own more than 3 turfs (Since they specialize in extortion, drug racketeering, gambling)
- Are not allowed to interfere with other families rivalries. (Unless an alliance is established between one of individual families)
- Are not allowed to have turfs in street gang areas (Ex: Idlewood, Ganton, Temple, Playa Del Seville)
- Are now allowed to sell Military Weaponry to Street Gang Affiliations.
- Must RP in points/turfs when taking over (Due to points rewarding drugs/weaponry)
Street Gang Affiliations
Street Gang Affiliations are gangs who spread their name throughout the city to make a name for themselves. They mostly fight for just territory in different neighborhoods in order to up their strength in numbers. Street Gang Affiliations do not really side with anyone unless to gang respect from their homies and other OG's around the hood. You'd mostly catch them hanging on their blocks of their hood, sipping on 40's, wearing their gang colors, smoking blunts, selling drugs, and holding on to their weaponry screaming fuck the police. Street Gang Affiliations mostly care about only respect around the city in terrorites.
The following listed below are what are approved for Street Gang Affiliations families:
- Are allowed to use Street Gang Weapons only.
- Are allowed to use Desert Eagle
- Are allowed to own up to unlimited amount of turfs.
- Are allowed to own up to unlimited amount of points.
- Are allowed to own up to 2 illegal business. (For family use only)
- Are allowed to sell weaponry to the general public (those who aren't in families)
- Are allowed to sell drugs to the general public (those who aren't in families)
- Are allowed to use non-rp actions in points.
- Are allowed to KOS is rival family members are in their turf (that goes for turfs taking over by family too)
The following listed below are what are not approved for Street Gang Affiliations families:
- Are not allowed to use Military Weaponry under any circumstances.
- Are not allowed to sell Military Weaponry under any circumstances.
- Are not allowed to have unrp HQ's (Ex: HQ's in Vinewood, Richmen, Mullahand)
- Must have a HQ in a territory (It's more RP)
- Must RP every action when taking over a turf.
- Must take cover when in shootouts.
Now that we've went over the family types and permissions, let's go over the family weaponry. Some people don't really know the difference between MW and SGW. So, I'll provide you a list of weaponry that will help you better your chances of keep your family longer.
Military Weaponry (MW)
- Knife
- Desert Eagle
- Silenced Pistol
- Combat Shotgun (Spas12)
- SMG (Sub Machine Gun)
- M4 Combine Rifle (M4)
- Sniper Rifle
Street Gang Weaponry (SGW)
- Baseball Bat
- Nine Millimeter Pistol/Colt 45 (9MM)
- Pump Shotgun (Shotgun)
- Micro SMG (Uzi)
- Tec 9 (Uzi)
- AK47
- Country Rifle
These are the following rules as well as information when for having a family here in Atlanta Georgia Roleplay. Please, be sure to read this carefully before applying for a family. Please also note that if you have insufficient funds when applying for a family, you will be only giving $200,000 for your HQ, 3 vehicles that aren't over the limit of costing limit of $100,000. This is part of our "beginners setup" that comes from the server itself. Thank you for taking the time to read this and have a nice stay in AGRP.
- Atlanta Georgia Roleplay Staff
Last Edit: Jan 4, 2015 20:27:10 GMT by ☠✞LaParisa™☠✞